Spello Digital Fest
3 - 6 July - Spello
Social Hackathon Umbria

Discover #SHU2025

The first Social Hackathon in Umbria
Spello
3-6 July

4 days of events between innovation and digital fun

The Social Hackathon Umbria 2025 (#SHU2025) is organised by the European Grants International Academy (EGInA), in collaboration with the Crowddreaming Hackadmy Lab Foligno 4D (CRHACK LAB F4D) and Screeen 2 Soul, and aims to develop the digital skills of young people through a preparatory training for participation in a Hackathon that intends to promote the co-creation of innovative digital solutions to support individuals and Civil Society Organisations in achieving the Sustainable Development Goals (SDGs) of the United Nations 2030 Agenda.

#SHU2025 envisages a four-day Hackathon, Workshops, Exhibitions and Laboratories, from 3 to 6 July 2025 in the splendid setting of the "flowery" village of Spello, a perfect synthesis of good living typical of the Umbria Region. More than 300 participants from all over the world will share their views on three thematic areas related to diversity: bio, neuro and socio. In the coming weeks we will select the most relevant ideas to be developed by teams of up to 8 members led by an experienced team manager. During the 48-hour hackathon, teams will be able to create a pitch, prototype or product to present in front of a panel of experts.

  • Challenges

    of digital co-creation for the implementation of innovative digital solutions to promote diversity in all its forms

  • development projects

    selected on the basis of criteria of innovation, impact, feasibility and transferability.

  • Side events

    organised during the 4-day Hackathon to learn about the world of technological and digital innovation linked to sustainable development

  • HOURS

    granted to participants to develop one of the selected projects.

THE DIMENSIONS OF DIVERSITY

#SHU2025 aims to develop the digital skills of young people and adults through preparatory training for a hackathon to co-create innovative digital solutions that promote diversity in all its forms and facilitate the achievement of the UN 2030 Agenda's Sustainable Development Goals.

The hackathon is the main event of SHU2025 and will see teams of 8-10 participants, coordinated by an expert mentor, confront each other through the co-creation of digital solutions and projects that respond to the three thematic challenges linked by the keyword: DIVERSITY

To participate in SHU2025, projects must focus on any type of digital service or product (e.g. Apps, Web Portals, Digital Games, etc.), refer to one or more SDGs, and promote at least one of the following dimensions of diversity:
Bio-diversity

Propose a digital solution that favours the protection, restoration and promotion of the sustainable use of terrestrial ecosystems, sustainable forest management, combating desertification and land degradation, and halting the loss of biodiversity.

Neuro-diversity

Propose a digital solution that promotes inclusivity and exploits the unique strengths of neurominorities, for greater awareness and support for mental health, adapting different learning styles, promoting decent work and economic growth.

Socio-diversity

Propose a digital solution that supports the creation of a global community in which individuals of different ethnicities, religious beliefs, socio-economic status, language, gender and/or sexual orientation can enhance their diverse knowledge, backgrounds, experiences and interests.

PARTICIPATE

#SHU2025 is not just a Hackathon... discover the Workshops, Events and Seminars we have organised for you!

Social Hackathon Umbria 2025

Propose a project in response to diversity challenges

Social Hackers

  • Organisations dealing with bio/neuro/socio diversity
  • Social and digital innovators individually or as a team
  • Hackathon lovers!
Go toSocial Hackathon Umbria 2025 Discover More

SHU YOUNG MAKERS EVENT

The first STEAM competition for the New European Bauhaus

Youth

  • Schools and Youth Organisations from all over Europe
  • Young people and students aged 11 to 19
  • Makers Space: robotics, coding, 3D, gaming, etc.
Go toSHU YOUNG MAKERS EVENT Discover More

D-VILLAGE OFFICIAL SIDE EVENT

Pathways and Stories on Equity, Diversity and Inclusion

Partners

  • Workshop on the valorisation of diversity
  • Public performances in the historic centre
  • Bio-diversity expo area
Go toD-VILLAGE OFFICIAL SIDE EVENT Discover More

COLLABORATE WITH THE SHU TEAM

Apply as a volunteer or experienced mentor

SHU Staff

  • Live an unforgettable international experience
  • Support us in managing the event and the competing teams
  • Send us your CV
Go toCOLLABORATE WITH THE SHU TEAM Contact us