The first Social Hackathon in Umbria
4 days of events among innovation and digital fun
Digital competence, sense of initiative and entrepreneurship represent some of the most required competences by the labour market and, therefore, their development is being strongly promoted by the European Union for citizens of all ages and origin. In 2018, already at its third edition, the Social Hackathon Umbria aims at answering to this priority by offering training paths of different format and duration, for digital curious or aspiring hackers, which will take place starting from May 2018 and ending with a digital marathon next 5-8 July in Foligno, Italy.
Contemporarly to the training activities, we are launching a call for ideas on three thematic challenges: B-KIDS, B-YOUTHS e B-WORK. For each challenge, we will select the two most relevant ideas to be developed by teams of maximum 6 participants under the guidance of an expert team manager. During the 48 hours Hackathon, teams will choose if producing a pitch, a prototype or a product to be presented in front of an international jury for the assignment of a digital prize of the commercial value of 100 €
of digital co-creation for the realization of digital games or apps aimed at improving the entrepreneurial skills of users
selected based on innovation, impact, feasibility and transferability criteria
organized during the 4 days of Hackathon to explore the world of digital gaming and digital business
granted to the participants to develop one of the selected projects
Three digital co-creation challenges
#SHU2018 aims at developing digital skills of youths and adults through preparatory trainings to participate at a Hackathon for the co-creation of digital games or apps aimed at improving the entrepreneurial skills of future users. Choose the action field that most interests you and propose your development idea .
Best ideas will be realized by a team of hackers, youth workers and experts during a digital marathon of 48 hours!
Creativity, problem solving, teamwork, sense of initiative, are all key competencies to develop in students starting from the first years of school.
Propose your idea for the realization of a digital game that facilitates primary and secondary school teachers in developing entrepreneurial competencies of kids and youngsters.
Reaching out to young people in disadvantage conditions and making them aware of their talents and aspirations id one of the biggest challenge for a youth worker.
Propose your idea for the realization of a digital solution based on gaming and mobile learning that can support Youth Workers and their animation activities.
Competencies evaluation and recognition, career guidance and flexible continuous training are strategic elements for improving the occupational situation of adults.
Propose your idea for the realization of an App that takes into consideration the needs mentioned above and would be able to provide answers in an efficient and professional way.
DISCOVER HOW YOU CAN PARTICIPATE AT #SHU2018.
We have designed different profiles to meet your needs and interests!
The participation at #SHU2018 and all preparation activities is completely free.
- 40 hours face to face course at the Study Centre Foligno
- 3 hours lessons in Italian language starting from 21 May
- Attendance certificate issued after the active participation at #SHU2018
- Possibility to participate in an Erasmus+ KA1 funded course
- Develop a digital game or an app useful for your work
- Meet with other professionals during the Side Events on digital skills and entrepreneurship
- Ideal for high-school students or those working in Communication
- Improve your competencies and meet peers from all over Europe
- Participate at workshops on Scratch, Storytelling and Digital Journalism