The first Social Hackathon in Umbria
4 days of events among innovation and digital fun
Digital competence, sense of initiative and entrepreneurship represent some of the most required competences by the labour market and, therefore, their development is being strongly promoted by the European Union for citizens of all ages and origins. In 2018, already at its third edition, the Social Hackathon Umbria aims at answering to this priority by offering training paths of different format and duration, for digital curious or aspiring hackers, which will end with a digital marathon next 5-8 July in Foligno, Italy.
Contemporarily to the training activities, we have launched a call for ideas on three thematic challenges: B-KIDS, B-YOUTHS e B-WORK. For each challenge, we have selected the two most relevant ideas to be developed by teams of maximum 6 participants under the guidance of an expert team manager. During the 48 hours Hackathon, teams will choose if producing a pitch, a prototype or a product to be presented in front of a national jury for the assignment of a digital prize of the commercial value of 100 €
of digital co-creation for the realization of digital games or apps aimed at improving the entrepreneurial skills of users
selected on the basis of innovation, impact, feasibility and transferability criteria
organized during the 4 days of Hackathon to explore the world of digital gaming and digital business
granted to the participants to develop one of the selected projects
Three digital co-creation challenges
#SHU2018 aims at developing digital skills of youths and adults through preparatory trainings to participate at a Hackathon for the co-creation of digital games or apps aimed at improving the entrepreneurial skills of future users.
Best ideas will be realized by a team of hackers, youth workers and experts during a digital marathon of 48 hours!
Creativity, problem solving, teamwork, sense of initiative, are all key competencies to develop in students starting from the first years of school.
Two international teams will compete for the realization of a digital game that facilitates primary and secondary school teachers in developing entrepreneurial competencies of kids and youngsters.
Reaching out to young people in disadvantaged conditions and making them aware of their talents and aspirations is one of the biggest challenges for a youth worker.
Two international teams will compete for the realization of a digital solution based on gaming and mobile learning that can support Youth Workers and their animation activities.
Competencies evaluation and recognition, career guidance and flexible continuous training are strategic elements for improving the occupational situation of adults.
Two international teams will compete for the realization of an App that takes into consideration the needs mentioned above and that is able to provide answers in an efficient and professional way.
These are the six selected projects to propose solutions for the three challenges of #SHU2018
B-TEaCH! A journey into entrepreneurial learning
B-TEaCH! A journey into entrepreneurial learning2018 Progetti
Tesori nostrani. Un territorio, tante opportunità
Tesori nostrani. Un territorio, tante opportunità2018 Progetti
ecOpp! Co-living in ecovillages
ecOpp! Co-living in ecovillages2018 Progetti
EnGaGE! Entrepreneurial Games for Growing Europeans
EnGaGE! Entrepreneurial Games for Growing Europeans2018 Progetti
ClicnChat. Connecting youths and local employees
ClicnChat. Connecting youths and local employees2018 Progetti
PhoebusApp. Understanding the EU labour market
PhoebusApp. Understanding the EU labour market2018 Progetti
#SHU2018 is not only Hackathon... find out more on the Workshops, Events and Seminars that we have organized for you!
“Boosting Global Citizenship Education using digital storytelling!” This is the goal of the Erasmus+ project BRIGHTS involving seven organizations from four European Union countries. During the event, the objectives of the project will be presented along with the methodology and the work done so far. We will then go on presenting the experience of the workshops[…]
“RefugeesIN” stands for adult learning opportunities to social inclusion by critical analysis of European cinema and documentary filmmaking on inspiring refugees’ life stories. This seminar will provide participants with an overview of the main project results: the innovative cinema-based “RefugeesIN Learning Package” addressed to professional staff working with refugees/asylum seekers to use in their activities.[…]
Are you working in a youth centre? Helping youngsters with special needs? Or you are maybe a trainer in educational centre who mainly works with youngsters? Participate at the Youth Work HD event and learn how to boost your skills for your everyday work! While some European countries have formalised and standardised the approach to youth[…]
When the (digital) game becomes serious! The collaboration with the volunteers of CoderDojo Foligno returns again this year, through an event addressed to youngsters (but mostly girls!), parents and primary and secondary school teachers! Starting from the pesentation of the “Science Girls scenario“, an ideal science lab realized in SketchUp by 16 girls of the Secondary[…]
This year, the Social Hackathon Umbria opens the doors to all those who are curious and passionate of technology! Starting at 15.00 on Saturday July 7th, up to 17.00, it will be possible to enter the area restricted to the hackers involved in the realization of digital projects competing for # SHU2018. To participate and contribute to[…]