DigiPass Foligno
Social hackathon umbria 2019
4-7 July @ Foligno
 

Discover #SHU2019

The first Social Hackathon in Umbria
@ Foligno
4-7 July

4 days of events between innovation and digital entertainment

Our house is on fire! Although the idea of dedicating the fourth edition of the Social Hackathon Umbria to the Environment has born before Greta Thunberg would mobilize millions of people to protest against climate change, we cannot but join the cry of terror of the Swedish activist and propose our model of digital co-creation in favor of new ideas for sustainable development.
Therefore, #SHU2019 aims at supporting the development of digital solutions with high environmental impact by offering training courses of different duration and format, for digital curious or aspiring hackers, which will take place starting from May 2019 and end in the digital marathon of 4-7 July in Foligno, Italy.
Simultaneously with the training courses, we will launch a call for ideas on three thematic areas: PROTECT, DISCOVER e SUSTAIN. For each area we will select the two most relevant ideas that can be developed by teams of maximum 6 components guided by an expert team manager. During the 48 hours of Hackathon, teams will be able to create a pitch, a prototype or a product to present in front of an international jury for the award of a digital prize of 100€ value.

  • Challenges

    of digtital co-creation for the implementation of innovative digital solutions focused on improving and enhancing the current practices of environmental protection and education.

  • development projects

    selected on the basis of innovation, impact, feasibility and transferability criteria.

  • Side-events

    organized during the 4 days of the Hackathon to know better the world of digital and technological innovation linked to the environmental safeguarding.

  • HOURS

    granted to the participants to develop one of the selected projects.

Three digital co-creation challenges

#SHU2019 aims at developing digital competencies of youngsters and adults through the preparatory training for a Hackathon for the co-creation of innovative digital solutions focused on improving and enhancing the current practices of environmental protection and education.
PROTECT

The over-exploitation of environmental resources is considerably accelerating climate change, increasing the incidence of natural disasters and causing irreparable damage to the planet.

This challenge consists in designing an App that facilitates the collection and exploitation of environmental data (also in combination with the use of sensors and other technologies) to improve current environmental protection practices.

DISCOVER

Teachers and trainers, environmental guides, public officials have always been committed to raising awareness in the community for a greater responsibility and attention to environmental issues and good governance of the territory.

This challenge consists in applying Augmented Reality techniques and tools to improve the socio-pedagogical impact of environmental education projects and initiatives.

SUSTAIN

The protection of the environment, in all its forms, is one of the pillars of the 2030 Agenda for Sustainable Development, a UN document that sets the commitments for sustainable development to be implemented by 2030.

This challenge consists in developing a digital solution that enhances, amplifies and consolidates good practices of sustainable development in the urban environment , supporting smart communities in the transformative processes of socio-environmental innovation.

COMPETING PROJECTS

Discover the projects selected to take part at #SHU2019!
  • ALIEN – Let’s have fun protecting the environment!

    IL NOSTRO PROGETTO DIGITALE CREATIVO / OUR CREATIVE DIGITAL PROJECT

    ALIEN è una App per diffondere la conoscenza degli alberi e delle piante in un target di studenti con età dai 6 ai 14 anni. L’obiettivo è piantare alberi in un territorio caratteristico, ad esempio in riva a un fiume, una collina, una pianura… se il giocatore pianta delle specie adatte al guadagna punti, se l’utente pianta specie aliene o addirittura invasive perde punti. / ALIEN is an App to spread the knowledge of trees and plants in a target of students aged from 6 to 14 years old. The goal is to plant trees in a characteristic area, for example on the banks of a river, a hill, a plain… the player earns points by planting suitable species, and he/she loses points if he/she plants alien or even invasive species.

     

    TEAM MANAGERS

    Riccardo Pizzoni. Sviluppatore applicazioni Android & iOS presso LuckySeven Software. Ha fondato la INDAPP nel Luglio 2013 per realizzare un sogno che aveva dagli anni dell’università. Il cardine di questa attività è il settore dei servizi, forniti come consulenza, progettazione, assistenza e sviluppo di software su misura per il cliente. La passione per l’innovazione e l’interesse costante verso nuove realtà rappresentano le fondamenta di una strategia di business da perseguire con l’obiettivo di diventare, un giorno, un punto di riferimento locale nel settore. / Android & iOS apps’ developer at LuckySeven Software. He has founded INDAPP on July 2013 to realize a dream from the university years. The main focus of this activity is the services field, provided as consultancy, planning, assistance and client-tailored software development. The passion for innovation and the constant interest towards new realities represent the foundation of a business strategy to follow with the objective of becoming, one day, a local reference in the sector.

     

    Maria Antonietta Sessa. Docente di inglese con l’hobby del web development e del video editing, è stata coordinatrice di progetti europei ed internazionali. Al momento è impegnata nella sperimentazione didattica dell’Augmented Reality, nella produzione di video cartoon a scopo didattico e nella gestione del sito web www.earthgardeners.it / English teacher with the hobby of web development and video editing, she has coordinated different EU and international projects. At the moment she is engaged in experimenting Augmented Reality for didactics, in producing educational video cartoons and taking care of the www.earthgardeners.it website. 

     

    Anna Lacci. Project manager, consulente, formatrice, divulgatrice. Laureata in Scienze Biologiche, è esperta di divulgazione scientifica, educazione ambientale, sviluppo sostenibile, comunicazione ambientale, didattica del territorio, riconversione ecologica. Pratica trekking e attività subacquee; adora girare il mondo; ama follemente gatti e libri. / Project manager, consultant, trainer, communicator. Graduated in Biological Sciences, she is expert in scientific information, environmental education, sustainable development, environmental communication, land education, ecological reconversion. She practices trekking and underwater activities; loves to travel the world; madly loves cats and books.

    ALIEN – Let’s have fun protecting the environment!
    2019 Progetti
  • Trekkify, your gateway to Nature!

    IL NOSTRO PROGETTO DIGITALE CREATIVO / OUR CREATIVE DIGITAL PROJECT

    Trekkify intende sviluppare un’app che permetta una visualizzazione in anteprima del sentiero in AR tramite marker posizionati lungo il percorso. Inoltre, tramite visualizzazione del sentiero in 3D, permetterà di ricevere informazioni piú dettagliate su un determinato tratto e potenziali punti di interesse per favorire un’interazione con l’ambiente ben più profonda di una semplice passeggiata. / Trekkify intends to develop an app that provides a preview of the path in AR through markers positioned along the track. Furthermore, by displaying the path in 3D, it will allow users to receive more detailed information on a specific stretch and potential points of interest to encourage interaction with the environment far deeper than a simple walk.

     

    TEAM MANAGERS

    Francesco Franchina. Ho lavorato e lavoro da anni nell’ambito web (applicazioni, portali, siti vetrina…) ma sono appassionato in generale di tutte le potenzialità offerte dalla nostra era digitale. Ho esperienze anche nell’ambito dello sviluppo di applicativi, gestione dei dati, machine learning, mobile, dispositivi indossabili, e tanto altro. Nel tempo ho anche acquisito diverse competenze nell’ambito delle start-up che potrebbero anche rivelarsi utili per #SHU2019… / I have been working for years in the web domain (applications, portals, websites…) but I am generally passionate about all the potential offered by our digital age. I also have experience in the development of applications, data management, machine learning, mobile, wearable devices, and much more. Over time I have also acquired various skills in the field of start-ups that could also be useful for # SHU2019…

     

    Luca Pagliaricci. Coltiva una passione incessante per le lingue e lo studio dei testi letterari e tecnici e mantiene accesso il suo interesse in quelle aree che riguardano la scrittura, l’editing e la traduzione di materiale linguistico. Da sempre desideroso di lavorare in un ambiente internazionale, negli ultimi anni ha orientato la sua carriera professionale verso il settore IT (IBM) e finanziamenti UE dove attualmente lavora come consulente e project manager per progetti europei. Tra gli altri, è coinvolto nella realizzazione di progetti di inclusione digitale e sta contribuendo allo sviluppo di progetti impegnati nella digitalizzazione di settori produttivi a partire dal sistema educativo. / He cultivates an unceasing passion for languages and the study of literary and technical texts and therefore he keeps alive his interest in areas that involve writing, editing and translation of linguistic material. Always keen to work in an international environment, in the last years he oriented his professional career towards the IT field (IBM) and EU funding where he is currently working as a consultant and project manager on EU projects. Among others, he is involved in the implementation of e-inclusion projects and he is contributing to the development of projects committed with the digitization of specific industries from an educational perspective. 

     

    Eleonora Cesaretti. Appassionata di letteratura contemporanea, scrittura, fumetto e nuovi media. Collabora come editor per diverse case editrici ed è redattore capo per Corebook Multimedia & Editoria, AboutUmbria Magazine, I Like my Lake e Orizzonte – Rivista di Orientamento nel Food Service. Si occupa della scrittura e della programmazione di contenuti per siti web e social media, così come della redazione di articoli di carattere culturale e di promozione del territorio. Si diletta nella realizzazione di siti web e nella fotografia, specie se naturalistica. / She is passionate about contemporary literature, writing, comics and new media. She works as editor for several publishing houses and she is editor-in-chief for Corebook Multimedia & Editoria, AboutUmbria Magazine, I Like my Lake and Orizzonte – Orientation Magazine in the Food Service. She deals with the writing and programming of content for websites and social media, as well as the production of articles related to culture and promotion of the territory. She enjoys creating websites and photography, in particular she loves naturalistic photography.

    Trekkify, your gateway to Nature!
    2019 Progetti
  • PLASTI.KO! Connecting consumers for better recycling.

    IL NOSTRO PROGETTO DIGITALE CREATIVO / OUR CREATIVE DIGITAL PROJECT

    PLASTI.KO è una piattaforma che metterà in contatto chi ricicla la plastica con le organizzazioni interessate nel riciclare la propria plastica ed ottenere nuovi oggetti realizzati con questa. Permetterà di tracciare in modo semplice la quantità di plastica riciclata e verificare quello che possono ottenere con essa. Qualsiasi tipo di organizzazione potrà utilizzarla. / PLASTI.KO is a platform that will connect plastic recyclers with organizations interested in recycling their plastic and getting new objects made with it. It will make easy for them to track how much plastic they recycled and what they will get with it. Any organization will be able to use it.

     

    TEAM MANAGERS

    Cristiano Longobardo. Dopo aver acquisito varie esperienze lavorative in diverse agenzie di grafica, decido di diventare libero professionista, occupandomi principalmente di grafica e web design. La mia passione principale è la musica, infatti suono la chitarra e canto, ed attualmente insegno anche chitarra in una scuola folignate. / After having acquired various work experiences in different graphic agencies, I have decided to become a freelancer, dealing mainly with graphics and web design. My main passion is music, in fact I play guitar and sing, and currently I also teach guitar in a school in Foligno.

     

    Vicent Pellicer Rocher. Laureato in Industrial Design and Product Development Engineering, attualmente lavora in un’azienda di costruzioni di telai in legno leggero, sviluppando i piani di assemblaggio e altre funzioni correlate nella produzione e nell’innovazione. Membro del progetto Plàstic Preciós La Safor e molto coinvolto nel mondo del riciclaggio e dell’economia circolare. / Graduated in Industrial Design and Product Development Engineering, he is currently working in a lightweight timber frame construction company developing the assembly plans and other related functions in manufacturing and innovation. Member of the Plàstic Preciós La Safor project and very involved in the world of recycling and the circular economy. 

     

    Víctor Fuster Pérez. Laureato in Economia Aziendale e Management, attualmente lavora in un’azienda di costruzioni di telai in legno leggero nel reparto marketing e vendite, ponendo particolare attenzione alla comunicazione e al servizio clienti. In via non ufficiale, partecipa attivamente a diverse associazioni musicali e ha un grande interesse per l’innovazione tecnologica. / A graduate in Business Administration and Management, currently works in a lightweight timber frame construction company in the marketing and sales department, placing special emphasis on communication and customer service. Unofficially, he participates actively in different musical associations and has great interest in technological innovation.

    PLASTI.KO! Connecting consumers for better recycling.
    2019 Progetti
  • STOP Desertification! Co-monitoring the desert growth.

    IL NOSTRO PROGETTO DIGITALE CREATIVO / OUR CREATIVE DIGITAL PROJECT

    Svilupperemo una App contro la desertificazione che faciliti la collaborazione tra cittadini, ricercatori, decisori politici nei Paesi del Mediterraneo, al fine di identificare sfide comuni, soluzioni e monitorare la crescita del deserto. / We will develop an App against desertification which facilitates collaboration among citizens, researchers, policy-makers in Mediterranean countries, in order to identify common challenges, solutions and monitor the growth of the desert.

     

    TEAM MANAGERS

    Alberto Fecchi. Sviluppatore web e mobile a 360°, dallo studio del progetto alla sua realizzazione. Il suo obiettivo è quello di fornire al cliente uno strumento realmente utilizzabile per aumentare la propria visibilità e le proprie entrate. Innamorato della tecnologia, la sua missione consiste nell’imparare qualcosa di nuovo ogni giorno, e di facilitare la trasmissione di innovazione anche attraverso il coordinamento delle attività di StartUp Grind Foligno. / Web and mobile developer at 360°, from project design to its realization. His goal is to provide the client with a tool that can be used to increase visibility and revenues. In love with technology, his mission is to learn something new every day, and to facilitate innovation transfer also through the coordination of the StartUp Grind activities in Foligno.

     

    Antonio Román. Coordinatore del Programma di Alfabetizzazione Digitale della Extremadura, un altro progetto gestito da AUPEX. Inoltre, direttore del www.elchozo.com / Project coordinator at the Digital Literacy Programme of Extremadura, another project managed by AUPEX. Also CEO at www.elchozo.com

     

    Juan Antonio Lucas. Responsabile dell’ufficio Imprenditoria Verde, un progetto gestito da AUPEX nel quadro della Strategia per l’Economia Verde e Circolare Extremadura 2030. / Responsible for the Green Entrepreneurship Office, a project managed by AUPEX in the frame of the Green and Circular Economy Strategy Extremadura 2030. 

    STOP Desertification! Co-monitoring the desert growth.
    2019 Progetti
  • Terreni Digitali – Augmented collaboration for social agricolture.

    IL NOSTRO PROGETTO DIGITALE CREATIVO / OUR CREATIVE DIGITAL PROJECT

    La soluzione digitale ideata, che si inserisce in un percorso di ricerca orientato alla sperimentazione di un modello innovativo di agricoltura sociale, mira ad avvicinare il cittadino alla dimensione agricola, amplificando la dimensione del “fare esperienza sul territorio” ed incoraggiando la partecipazione al progetto nella sua interezza. / The developed digital solution, which is part of a research pathway aimed at experimenting with an innovative model of social agriculture, aims at bringing the citizen closer to the agricultural dimension, amplifying the dimension of “gaining experience in the territory” and encouraging the participation in the entire project.

     

    TEAM MANAGERS

    Daniele Viti. Sviluppo applicazioni data-oriented su database oracle con Oracle APEX, che conosco molto bene, integrando anche profonde conoscenze di HTML e JavaScript / I develop data-oriented applications on Oracle database with Oracle APEX, which I master, integrating also profound knowledge of HTML and JavaScript.

     

     

    Angela Miceli. Conseguita la laurea in Progettazione Urbana presso l’Università degli Studi ‘Roma Tre’ ha svolto attività di ricerca e assistenza alla didattica nell’ambito del ‘Progetto degli Spazi Aperti’ appassionandosi allo studio del paesaggio. All’interno di aree Parco ha collaborato alla progettazione di spazi attrezzati per la sosta e il gioco, orti sociali, ad iniziative di educazione ambientale e di promozione del territorio. / After graduating in Urban Design at the “Roma Tre” University, she carried out research and teaching assistance as part of the “Open Spaces Project” and became interested in the study of the landscape. Within Park areas, she has collaborated in the design of spaces equipped for resting and play, social gardens, environmental education initiatives and promotion of the territory.

    Terreni Digitali – Augmented collaboration for social agricolture.
    2019 Progetti
  • LifeCycle! Clever Grid Balancing for Electrical Vehicles.

    IL NOSTRO PROGETTO DIGITALE CREATIVO / OUR CREATIVE DIGITAL PROJECT

    Le auto elettriche hanno grandi batterie e non avranno bisogno di tutta la loro carica ogni giorno, offrendo così l’opportunità di utilizzare l’energia immagazzinata nelle batterie per auto per bilanciare il carico attraverso la rete. LifeCycle distribuisce la ricarica e lo scarico di veicoli elettrici attraverso la rete energetica. / Electric cars have large batteries and will not need all their charge every day, thus presenting an opportunity for using energy stored in car batteries to balance load across the grid. LifeCycle distributes the charging and discharging of electric vehicles across the energy grid.

     

    TEAM MANAGERS

    Kasra Kassai. Attualmente sta portando avanti il dottorato di laurea in Computer Sciences e Informatica presso la London South Bank University, in Inghilterra. Ha lavorato come sviluppatore di software e ingegnere presso la SuperCarers Ltd. e i suoi principali interessi di ricerca riguardano l’applicazione dell’intelligenza artificiale in reti software-defined, cloud computing e network slicing. / He is currently pursuing the Ph.D. degree in Computer Science and Informatics at London South Bank University, U.K. He was a Software Developer and Test Engineer at SuperCarers Ltd. and his primary research interests lie in the field of applying Artificial Intelligence in Software Defined Networks, Cloud Computing and Network Slicing.

     

    Anthony Thomas. Sviluppatore back-end .NET con oltre 4 anni di esperienza commerciale, ha completato molti hackathons conquistando alcune vittorie importanti come vincitore globale della sfida delle App spaziali della NASA, ESA Act in Space. Ha un occhio attento nel saper trasformare una buona idea in un prodotto funzionante. / Backend .NET developer with over 4 years commercial experience, has completed many hackathons included some notable wins such as the global winner of the NASA space apps challenge, ESA Act in Space. Keen eye for turning a good idea into a working product.

     

    Robin Denis Bernon. Laureato in Computer Science ad Oxbridge, attualmente lavora presso Trainline.com come sviluppatore di backend. Grande interesse per l’ottimizzazione numerica e il machine learning. / Oxbridge CompSci Graduate, currently working at Trainline.com as a backend developer. Keen interest in numerical optimisation and machine learning.

    LifeCycle! Clever Grid Balancing for Electrical Vehicles.
    2019 Progetti
Go Back

VISIT FOLIGNO ZERO IMPACT WITH CCAR-CO2



CCAR-CO2 is a 2/4 seater, off-road vehicle with electric traction, through which it is possible to make accessible sites and nature trails, which can now be visited only on foot, on horseback or by mountain-bike.
During #SHU2019, a prototype of CCAR-CO2 will facilitate the transfer of participants from the event venue to the different facilities, while from 17.00 to 19.00 will carry out 30-minute tours along the banks of the Topino river... places are limited!

PARTICIPATE

DISCOVER HOW YOU CAN TAKE PART IN #SHU2019.
We have thought of different paths to meet your needs and your interests!
Participation in #SHU2019 is completely free.

LIVE THE CHALLANGE!

Join one of the six teams that will be involved in the implementation of digital co-creation projects with environmental impact!

HACKER

  • Try out your digital or environmental skills
  • Get in touch with industry experts and business accelerators
  • Win one of the 20 Hoverboards up for grabs and start moving around in a sustainable way
Find out more

COME AND LOOK AROUND!

Come and find out what a Hackathon is, meet with the hackers, visit our partners' stands and participate in scheduled and misteryevents.

CURIOUS

  • Every day ecological awareness and pet-education activities
  • Events and thematic seminars on digital innovation and environment
  • Join the Social Jury, evaluate the competing projects and get a #SHU2019 PIN
Find out more

PLAY YOUR PART!

Breathe the air of a big event of digital and environmental innovation supporting the Media Coverage Team and the staff of #SHU2019.

VOLUNTEER

  • Ideal for students, environmental activists or those working in Communication
  • Improve your competencies and meet peers from all over Europe
  • Participate at workshops on Storytelling, Digital Journalism, Augmented Reality, etc.
Find out more

the jury

The digital projects developed during #SHU2019 will be evaluated by
Emma Pietrafesa
Emma Pietrafesa
Coordination committee of the Stati Generali dell’Innovazione
JURY PRESIDENT
Dario Poligioni
Dario Poligioni
Responsible for sustainable startups and higher education at NeXt-New Economy for Everyone
Alessio Di Addezio
Alessio Di Addezio
Civil Economy Office – National coordination at Legambiente Onlus
Cetty Ummarino
Cetty Ummarino
Expert in the promotion of internal areas and director of B&B Like your Home
Matteo Coffaro
Matteo Coffaro
Co Founder & Chief Operating Officer of GEOsmartcampus
Anna lodeserto
Anna lodeserto
Project manager and EU Policy and Advocacy Expert on Citizenship, Digital, Social Inclusion and Migration programmes
Marco Fratoddi
Marco Fratoddi
Editor in chief of Sapereambiente , environmental journalist and teacher