21 April 2018


Next 5-8 July 2018, the Association Study Centre “City of Foligno” organizes the third edition of the Social Hackathon Umbria at the branch of the University of Perugia in Via Oberdan 123, in the historic center of Foligno (PG).

The first two editions of the event, patronized in 2016 and 2017 by the Umbria Regione and the Municipality of Foligno, represented an absolute novelty for the social context of the Umbria region. The theme of #SHU2017 “Digital Cultural Heritage” managed to attract more than 250 participants and 70 hackers working for 48 consecutive hours to answer the three challenges for the valorization of the tangible and intangible cultural heritage of the Municipality of Foligno: Quintana 4D, Augmented tourism and Digital public art.

Underlying the success of the event, Altheo Valentini, creator and coordinator of SHU: “An extraordinary experience, participated not only by youths from Foligno, but also able to arouse interest all over Italy and to produce six high level projects, which we must valorize”.

A huge satisfaction also for Mario Margasini, president of the Study Centre City of Foligno: “The products realized during these days are interesting, not only for what concerns digital competencies, but especially because they are focused on the promotion of the territory. We should consider them as suggestions to be socialized and integrated with local and regional programming”.


“A hackathon (also known as a hack day, hackfest or codefest) is a design sprint-like event in which computer programmers and others involved in software development, including graphic designers, interface designers, project managers, and others, often including subject-matter-experts, collaborate intensively on software projects.”
da Wikipedia


Digital competence, sense of initiative and entrepreneurship represent some of the most required competences by the labour market and, therefore, their development is being strongly promoted by the European Union for citizens of all ages and origin. In 2018, already at its third edition, the Social Hackathon Umbria aims at answering to this priority by offering training paths of different format and duration, for digital curious or aspiring hackers, which will take place starting from May 2018 and ending with a digital marathon next 5-8 July in Foligno, Italy.
Contemporarly to the training activities, we are launching a call for ideas on three thematic challenges: B-KIDSB-YOUTHS e B-WORK. For each challenge, we will select the two most relevant ideas to be developed by teams of maximum 6 participants under the guidance of an expert team manager. During the 48 hours Hackathon, teams will choose if producing a pitch, a prototype or a product to be presented in front of an international jury for the assignment of a digital prize of the commercial value of 100 €


As in 2017, Social Hackathon Umbria will not be an event for only experts in the digital sector! Starting from Thursday 5 July, we will organize numerous workshops and seminars addressed to different target groups:

  • Digital BarCamp for yout workers
  • Workshop and seminars on Scratch, Storytelling and Digital Journalism
  • Play zone with digital games developers
  • Meeting with the entrepreneurs of Startup Grind
  • AperiEPALE discovering adult education

The event will close SUNDAY 8 JULY with the final presentation of the projects realized by the participants at the Hackathon 2018, the awarding of the best projects and the launch of the 2019 edition. To register, simply visit the website of #SHU2018 at the address www.socialhackathonumbria.info, select the event you are interested in and fill out the form at the bottom of the page.